Devil May Cry 2
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Devil May Cry 2
is a 2003 action-adventure game developed and published by Capcom. It was released from January to March, originally for the PlayStation 2. In terms of chronological order, the game's events are set after ''Devil May Cry'' and prior to '' Devil May Cry 4''. Set in modern times, in the fictional Vie de Marli island, the story centers on demon hunter Dante and island guardian Lucia in their fight to stop a businessman named Arius from raising the demon Argosax and achieving supreme power. The story is told primarily through a mixture of cutscenes using the game engine, with several pre-rendered full motion videos. Handled by a different team that lacked experience, ''Devil May Cry 2'' had a troubled production which was reflected in its reception. The game received mixed reviews and has been criticized for a variety of decisions, which made it considerably different from its predecessor; chief among these were the lowered difficulty and changes to Dante's personality. Despite tha ...
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Capcom
is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Dead Rising'', and ''Marvel vs. Capcom''. Mega Man (character), Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co. ...
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Devil May Cry 4
is a 2008 action-adventure game developed and published by Capcom. It was released for the PlayStation 3, Xbox 360, and Microsoft Windows platforms. It is the fourth installment in the ''Devil May Cry'' series and is written by Bingo Morihashi and directed by Hideaki Itsuno. The story follows Nero, a young man possessing demonic powers who is on a mission to stop the series' main character, Dante, after he assassinates the leader of the Order of the Sword. The player assumes the role of both Nero and Dante as they fight enemies using their demonic powers and a variety of weapons. ''Devil May Cry 4'' is the first entry in the series to be released simultaneously for multiple consoles. During its development, Capcom focused on each version achieving the same visual quality using the MT Framework game engine. Around eighty people formed the team that created the game. Nero was introduced to attract the new gamers. Dante's popularity with gamers proved challenging because the develop ...
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New World
The term ''New World'' is often used to mean the majority of Earth's Western Hemisphere, specifically the Americas."America." ''The Oxford Companion to the English Language'' (). McArthur, Tom, ed., 1992. New York: Oxford University Press, p. 33: "[16c: from the feminine of ''Americus'', the Latinized first name of the explorer Amerigo Vespucci (1454–1512). The name ''America'' first appeared on a map in 1507 by the German cartographer Martin Waldseemüller, referring to the area now called Brazil]. Since the 16c, a name of the western hemisphere, often in the plural ''Americas'' and more or less synonymous with ''the New World''. Since the 18c, a name of the United States of America. The second sense is now primary in English: ... However, the term is open to uncertainties: ..." The term gained prominence in the early 16th century, during Europe's Age of Discovery, shortly after the Italian explorer Amerigo Vespucci concluded that America (now often called ''the Am ...
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Museum
A museum ( ; plural museums or, rarely, musea) is a building or institution that cares for and displays a collection of artifacts and other objects of artistic, cultural, historical, or scientific importance. Many public museums make these items available for public viewing through exhibits that may be permanent or temporary. The largest museums are located in major cities throughout the world, while thousands of local museums exist in smaller cities, towns, and rural areas. Museums have varying aims, ranging from the conservation and documentation of their collection, serving researchers and specialists, to catering to the general public. The goal of serving researchers is not only scientific, but intended to serve the general public. There are many types of museums, including art museums, natural history museums, science museums, war museums, and children's museums. According to the International Council of Museums (ICOM), there are more than 55,000 museums in 202 countrie ...
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Puzzle Video Game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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Inventory
Inventory (American English) or stock (British English) refers to the goods and materials that a business holds for the ultimate goal of resale, production or utilisation. Inventory management is a discipline primarily about specifying the shape and placement of stocked goods. It is required at different locations within a facility or within many locations of a supply network to precede the regular and planned course of production and stock of materials. The concept of inventory, stock or work in process (or work in progress) has been extended from manufacturing systems to service businesses and projects, by generalizing the definition to be "all work within the process of production—all work that is or has occurred prior to the completion of production". In the context of a manufacturing production system, inventory refers to all work that has occurred—raw materials, partially finished products, finished products prior to sale and departure from the manufacturing system. I ...
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Ranged Weapon
A ranged weapon is any weapon that can engage targets beyond hand-to-hand distance, i.e. at distances greater than the physical reach of the user holding the weapon itself. The act of using such a weapon is also known as shooting. It is sometimes also called projectile weapon or missile weapon because it typically works by launching solid projectiles ("missiles"), though technically a fluid-projector (which throws out pressurized streams of liquid or even gas) and a directed-energy weapon (which does not involve any tangible projectile) are also ranged weapons. In contrast, a weapon intended to be used in hand-to-hand combat is called a melee weapon. Ranged weapons give the attacker an advantage, since the target is often getting hit from beyond immediate visual range, therefore making it more difficult for the defenders to react and hitting back effectively. It also puts distance between the attacker and the opponent, which is a safer combat option since the close physical ...
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